Adventures in Tagrinel
[Date:: 2022-01-09]
[Starting Area:: Wave Echo Cave]
- Just killed a flame skull
- Spectator got to watch
- Dalo takes skull head
- [x] Undead bone meal for inventory
- Go to Bellows Chamber (Room 12)
- Blast furnace and water wheel
- heaps of coal
- Exits to west, south , and east
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Corpses litter the floor and were undead under the control of Mormesk
-
Natural flow of water in area where we got the Gloves of Ogier Strength would have powered the device
-
Look at zombies
- dwarf skeleton seeks to have rusted armor and weapons
- symbols of Heraldry, maybe religious
- Symbol of original deity of this forge
-
Thema writes a report to send back to Duton
-
Walk into southern room
- Ghouls (x7)
- Isara gets paralyzed
- Killed all but 1 and then 3 more joined
- Ceiling is high in this room and appears to be a great dinning hall
- Thema notices markings of her god (Gon)
- We win
-
We search ghouls and get
- [x] 2 Copper
-
Southern tunnel, with room off to the right
- No sealed barrels left (use to be dwarven whiskey)
- Lastroom is old barreks with brazier
We level up
- Recover everyone from the wagons
- [x] 500 Gold Each
- Duton military starts refurb on Wave Echo Cave and add teleportation rune
- No one else knows location other than party and Duton
- justice for prisoners that were found in Wave Echo Cave needs to go on to find out what will happen
- Everyone knows about Ms.Mee and Agatha (thanks to Thema)
- Debriefed by military based on save from Almesa
- Given a small Duton medal in private ceremony
Duton Scouts
- Go to see location based on Map we found, couldn't find anything
- [x] Sell chainmail for 36.5 GP (Isarah)
- [x] Plate armor for Thema (-1500 GP)
- [x] +25 GP for selling scalemail
- [x] Dragon Guard sell off (+3500 GP)
- [x] +5 GP for old leather armor (Mee)
Cost Greater :
- Regular: 2d4+ 2 (50 GP)
- [x] 10 pots of healing (-500 GP)
- [x] Ball bearings (cutter) (1 GP)
- [x] Steel Mirror (1 GP)
- [x] Add 5 GP from isara
- [x] -5 GP for Mee forgery, paper, wax, and fluet
Head To Forge of Warmaking
- Nezznar has the Stoic Society
Vault of Trap
- Ceilings are 10 feet tall
- Doors are about 7 feet tall 6 feet wide and 6 inches of stone
- Walls smooth white stone
- Floors are cobble stone
- Runes are blinking on the ceiling
- Manage to skip two traps
- End-up at door with puppet and ticking time puzzle
- we run out of time
- Combat starts
- Session ends
[Ending-Area:: Forge of Warmaking]
[Status:: ]
[Doc-type:: session notes]
Tags:: Adventures in Tagrinel